Everything You Need to Know about Game Based Learning and Its Types
Updated on April 16, 2024
Most times, children do not get enough time to pay attention to teachers as the birds fly past the window. One minute, they are staring at the window. It is a miracle to get children focused on one thing for an extended time, except if it is exciting.
As a teacher, you are responsible for using creative methodologies to assist you in getting children to concentrate when teaching them. One could introduce game-based learning to one’s teaching procedure as a simple means of making the children focus on their lessons.
What Is Game-Based Learning?
The game based learning is a method of teaching that integrates into children’s exercises while playing. An additional practice is game-based learning, which involves designing instructional games for pupils according to topics/lessons to enable them to understand the subject matter and other associated concepts. Such a learning strategy is often defined by certain elements that lead to excellent performance and healthy rivalry.
There are elements such as leaderboards, rewards, points, quizzes, discussion forums, and chat rooms. The teacher can use these factors when designing classroom work and student assignments.
However, it does not matter whether the game-based learning is digital or non-digital because, in the end, the idea behind it is to have the kids think to understand the concept while playing the game. To achieve success in their game–based learning system, students should be able to have fun while knowing a concept. If a game does not teach a single concept or is jumping around various ideas, it is unsuitable for classroom use during learning.
For instance, in early learning, playing math games and spelling games are some game based learning examples necessary for learning basic mathematics and English skills, respectively. These include playing cards, solving puzzles, and engaging in board games.
Game-Based Learning Versus Gamification
Most definitions do not clarify the distinction between game-based learning and gamification. For clarification, game-based learning is an educational mode using games and physical activities to teach ideas. Game-based learning is mostly for specific skill teaching.
Gamification is a little more complicated than game-based learning. Such learning is achieved by applying these game elements to non-game situations.
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Advantages And Disadvantages Of Game-Based Learning
Game-based learning has generated varied parental views and teacher remarks since its introduction. One side believes such an approach is used to force children to learn more quickly and effectively, while the other side points out only disadvantages. Even though the advantages seem overwhelmingly apparent, the opinions of both parties hold value, and we shall be assessing why.
Immersive Learning Experience
Learning through classroom math games combines study material with playing; mathematics and physics become exciting quests. Through story playing, the students take on challenging ideas one step at a time without noticing because the problems are presented as puzzles or riddles. Firstly, this enhances pleasure in learning and eliminates the fears of standard formal education to have an optimistic outlook towards schoolwork.
Psychological Impact Of Rewards
Intrinsic motivation is tapped into the reward system in the game-based learning. Such rewards, either in the form of points, stickers, etc, encourage a desire to conquer all fears. Continuous success provides students with positive reinforcements that lead to an improved overall learning experience. This modern method turns learning into an interactive game in which every stage has significance as it helps connect the dots from work to results.
Dynamic Interactive Environments
While students transport into engaging and highly interactive game-based learning, game-based learning breaks free from dull text-book learning. Students can study historical civilizations, learn about animals, or do imagined experiments by interacting with educational content using computer software. Integrating education software development services into game-based learning environments can further personalize and enhance the educational experience, making it more adaptable to individual learner needs. Furthermore, this dynamic approach stimulates curiosity and pushes towards deep learning. Exploration is transformed into education when these environments allow children to let their curious minds lead them through discovery.
Personalized Learning Paths
Adjusting learning styles for many struggling students in an ordinary class is not easy. On the other hand, game based learning theory is powerful in providing individual paths specific to each child’s competencies and interests. Educational games comprise adaptive ways that measure a child’s progress and appropriately revise the challenge level. This, therefore, guarantees that the learning material is still hard enough to foster development yet not so complicated as to stop any progression. Game-based learning caters to this variability in learning styles and speed by providing a child-centered and inclusive educational experience that lets children progress at their own pace.
Collaboration And Social Skills
Children can do more than merely learn in game-based learning since it involves interaction and helps develop social skills. For instance, multiplayer games promote interactive sessions, information interchange, and group work. Through online interactions, children learn how to articulate their ideals, share leadership responsibilities, and pursue collective objectives in dealing with mutual hurdles. The collaborative experiences simulate real-world situations in which they will be required to work together, results that can only be achieved if communication is effective.
Immediate Feedback Mechanism
Game-based learning offers instantaneous feedback on a child’s level of understanding. Delayed feedback in conventional environments may impede the game-based learning examples in mathematics as pupils cannot pinpoint and correct their errors. On the other hand, learning games provide immediate feedback through which children can appreciate the effect of their choices daily. The quick feedback loop motivates the right action and becomes an appropriate tool for change.
Lifelong Love For Learning
Education should be more than merely teaching students how to think. It must teach them how to learn. This game-based approach is better because it connects receiving information with fun and happiness. Children gain a positive approach toward learning through their challenges and adventures while playing educational games. Learning is a fascinating journey whereby one experiences the joy of conquering challenges, breaking through accomplishments, and conquering new knowledge.
Drawbacks
Like any other method, game-based learning also has some drawbacks. Shortcomings of gaming-based learning are more or less in line with what could be expected, whereby children play all the time. We first need to understand them, though you could always work around them. Here are some of the drawbacks of game-based learning:
- It allows kids to spend more than necessary hours glued to a screen.
- Children become addicted to game-based learning and may stop learning any other way.
- It seems easy; tutors may consider it a substitute for conventional learning, which is wrong.
Types of Game Based Learning
Many sections of game-based learning can be explored. To do this, every gaming-based learning system must provide an objective for engaging children to teach them what they may acquire from the game.
Different digital game based learning examples exist, implying that teacher A might use a disparate teaching method compared to teacher B. Here are the examples of game based learning:
Digital Game-Based Learning
The most utilized among these methods is the digital game-based learning approach. The process whereby a learner uses digital games to teach and instill specific ideas in learners is referred to as digital game-based learning.
Digital game-based learning platforms come quickly, and almost everybody can access digital devices for this purpose. A case of such is that a child will learn in a word game-based learning platform what a word sounds, how to spell it, and its meaning. Teachers use their homework as another way to make challenges on digital games that teachers face with their work.
Traditional Game-Based Learning
Technology is a game based learning example that has taken over traditional game-based learning. Classical games based learning examples are used in this learning strategy to educate children on some educational concepts. Various games played by adults during their childhood are remembered, including those aimed at learning math formulas, English pronunciation, etc.
Traditional game-based learning in the classroom is less distracting yet very engaging for most teachers. However, the games have evolved, and not all can be remembered as they do not meet modern education standards. These obsolete physical games gave way to a new breed of physical games that work equally well.
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Board Games
Board games are usually mind-engaging games. This can be seen, for instance, in the famous “Monopoly” game, whereby a single roll of the dice can either enhance or hinder a player’s progress within the game itself. It instructs children on the basics of mathematics, such as currency, addition, subtraction, and counting.
Scrabble is another board game that can boost a child’s mental power, spelling, and capacity to grasp new words. The board games suit instances when teachers wish to involve all learners. The list of board games one can use in game-based learning is endless.
Puzzles Games
To solve puzzle games, one has to think logically and critically. Math puzzle games, such as Sudoku, require a keen eye to locate clues, do arithmetic, and comprehend sequences to answer correctly. Similarly, word puzzles exist whose game based learning solutions are hidden in riddles and posers, which you must comprehend before answering.
Use these puzzles alongside lessons in your school’s teaching program. Depending upon a particular course, you may involve children in puzzles with central themes related to the course. This would enable the students to grasp ideas that would take a long time to explain in class with pleasure.
Simulation Games
Simulation games are not exactly new but just recently joined the learning system. In simulation games, children immerse themselves into a constructed world in which they are made to simulate real-life dilemmas they must resolve. This alternate world allows kids’ minds to engage cheerfully as they address learning-related issues.
The most exciting digital game-based learning examples for children and simulations engage students emotionally as part of the learning activity. The attachment will make sure you do not force the children to study. This is an optimal setup system for homeschooling parents and teachers overseeing big classes.
Role-Playing Games
In RPGs, students select one character they want to play with and experience their life through that character in the games. Before they can progress in these games, they must respond to challenges like they were personal. Brighterly is an instance of a role-playing game.
This math curriculum covers grades one through eight, which Brighterly uses. Every child has to choose an adventure, which they have to do through solving a math problem. Other RPGs are equally interactive and provide a good sense of competition among children with dissimilar grades and cognitive capabilities.
Conclusion
Game-based learning has continuously shown that an elementary approach to introducing a game for a child’s development constantly improves them. There is no point in having any learning system if one fails to ensure efficiency.
However, all these learning systems serve no purpose if Game-based learning has limitations, but there is no doubt that this kind of learning leads to maximum benefits for your kids’ classes. When your students’ results at the end of each term improve, you should pat yourself on the back for utilizing this teaching methodology.